Java Books for Website Developers
This Lübeck Haus Bookstore catalogue page has Java programming language tutorial books. These book were chosen because they present the
scripting information in a clearly understood manner and use good illustrations and code examples.
Java is an important language of the Web. Used for programming with all major browsers, a good working knowledge of Java gives you the
ability to enhance your web site by creating interactive, dynamic and personalized pages.
Java is also an important programming language for many applications besides the web. Included are books on combining XHTML and XML with Java,
Java reference, and Java cookbooks.
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Books on Learning to Program With Java
- Java Enterprise in a Nutshell (2nd Edition)
~Usually Ships in 24 Hours
- -David Flanagan, Jim Farley, William Crawford
Paperback 993 pages 2nd Edition / Published April 2002
This book is truly indispensable for any working Java programmer. This second edition is an up-to-date tutorial and reference book that lives up
to the standards of O'Reilly’s Nutshell series. Designed for the intermediate to advanced Java developer, it shows how to work with all of today's
relevant Java APIs. Plus, it's a topnotch reference for all enterprise classes. The practical, direct focus on actual Java enterprise APIs helps
distinguish this text from other texts. Early sections provide short, clear examples along with just enough background to help the reader to use
APIs like JDBC, servlets and JSPs, EJBs, and others. Includes a coverage of Java's ability to interface with legacy CORBA systems that is excellent,
with a full coverage of Java IDL, CORBA services, and Remote Method Invocation (RMI).
This book is a worthwhile resource for any Java developer building Web library.
Click on this book title to read excerpts from this book.
- Java Examples in a Nutshell: A Tutorial Companion to Java in a Nutshell
~Usually Ships in 24 Hours
- -David Flanagan / Paperback 582 pages, 2nd Edition / Published October 2000
This handbook provides essential well structured code for beginner Java programmers to learn and understand Java. Designed for readers who have had
some previous Java experience, this excellent book provides an outstanding collection of code samples that are designed to help improve your programming
skills. This can be accomplished by studying code that works. With over 150 expert examples that illustrate a wide range of Java APIs, this text definitely
can bring your knowledge of Java to the next level. Java source code examples include coverage on Java 1.3 APIs, including XML, JSP, and RMI. The
comprehensive collection of examples in this book is excellent, providing solutions to most of the common problems you might encounter when developing
Java applications.
Click on this book title to read excerpts from this book.
- Thinking in Java, 3rd Edition
~Usually Ships in 2-3 Days
- -Bruce Eckel / Paperback 1119 pages, 3rd Edition / Published December 2002
This massive Java tutorial covers many of the nooks and crannies of the language, which is of great value in the Web programmer. The most prominent feature
of the book is its careful and thorough treatment of the Java language, with special attention to object design. Some of the best thinking about objects is
included in this book. Each section also has sample exercises that let you try out and expand your Java knowledge and skills. Intended for C and C++ programmers,
this book introduces the concepts of object-oriented programming and the features of the Java language with tutorial chapters on Java operators, reusing classes,
polymorphism, interfaces, error handling, collections of objects, concurrency, and applets. Includes updates to Java JDK 1.4, and a chapter on testing.
Click on the book title to read more.
- Java & XML, 2nd Edition: Solutions to Real-World Problems
~Usually Ships in 2-3 Days
- -Brett McLaughlin / Paperback 550 pages, 2 Edition / Published September 2001
The first edition of this book was considered one of the best on the subject of Java and XML. This new edition has been
expanded to include the developments in Java and XML over the last year. Covers how to use the APIs, tools, and tricks
of XML to build real-world applications.
This edition covers: the basics of XML, including DTDs, namespaces, XML Schema, XPath, and XSL The SAX API, including
all handlers, the SAX 2 extensions, filters, and writers, the DOM API, including DOM Level 2, Level 3, and the Traversal,
Range, CSS, Events, and HTML modules. Also the JDOM API, including the core, a look at XPath support, and JDOM as a JSR.
Covers using web publishing frameworks like Apache Cocoon Developing applications with XML-RPC Using SOAP and UDDI for web
services Data Binding, using both DTDs and XML Schema.
Click on this book title to read excerpts from this book.
- Platinum Edition Using XHTML, XML and Java 2
~Usually Ships in 24 Hours
- -Eric Ladd, Jim O'Donnell, Mike Morgan, Andrew H Watt
Hardcover 1410 pages / Published November 2000
This comprehensive book covers most of everything that Web developers need to deliver flexible content for a variety of today's browsers.
This Platinum Edition shows how to combine these three powerful programming tools, XHTML, XML, and Java 2, plus many others, to deliver flexible
Web content on a variety of platforms, including Java. This book also provides an in-depth study of XHTML (the XML-based version of HTML) so
that you will know what Web content to build on the server. Using plenty of screen shots, all the basics of Web content designed with XHTML
are effectively covered, including how to use image maps, frames, cascading style sheets, and JavaScript. Plus an excellent coverage on the
differences between today's browsers.
It also covers server-side development using CGI (in C), Microsoft ASP, ColdFusion, and PHP. Final sections show how to combine Java and
XML. With a basic understanding of at a least a dozen key Web standards and technologies, it'll prove to be a useful resource for almost
anyone who does server-side Web development and wants to get a solid handle on the quickly moving standards surrounding XML, XHTML, and
today's newer browsers.
Click on the book title to read more about this book.
- Java Cookbook
~Usually Ships in 24 Hours
- -Ian F. Darwin /Paperback 882 pages / Published January 2001
The Java Cookbook is a comprehensive collection of problems, solutions, and practical examples for anyone programming in Java.
Java developers will find hundreds of tried-and-proven Java "recipes" covering all of the major APIs as well as some APIs that
aren't as well documented in other Java books. Offers developers short, focused pieces of code that can be easily incorporated
into other programs. The idea is to focus on things that are useful, tricky, or both. The book includes code segments covering
many specialized APIs, like media and servlets, and should serve as a great starting place for Java developers who want to get
started in areas outside of their specialization.
Recommended as an excellent reference and handbook for Java developers.
Click on the book title to read excerpts from this book.
- Java 2 for the World Wide Web: Visual QuickStart Guide
~Usually Ships in 24 Hours
- -Dori Smith / Paperback 360 pages, 2nd Edition / Published February 2002
This excellent book is recommended for beginning to intermediate level Web programming students and Web designers with some knowledge of HTML and JavaScript.
This Java tutorial and reference book focuses on Java for Web scripting covering Java pages, applets, strings, building a user interface, image manipulation,
JavaScript, and using Java with visual tools. Each lesson features step-by-step instructions, code, and screen shots.
Click on the book title to read excerpts from this book.
- Java 3D Programming
~Usually Ships in 24 Hours
- -Daniel Selman / Paperback 400 pages / Published February 2002
Java 3D is a Sun API for three-dimensional graphics development using Java. This resource for
application developers walks through the design process and shows how to avoid common pitfalls.
The book begins by introducing basic 3D graphics concepts and terminology, and then continues through
programming examples, to illustrate techniques, explaining how-to create geometric shapes, defining
light sources, creating textures, attaching behavior to objects, interacting with objects, scenegraphy,
features, and bug fixes for practical Java 3D work.
This book provides the basic information that anyone working with Java 3D absolutely needs. The
author has covered all the bugs, workarounds, pitfalls, design problems etc.
The book is written for intermediate to experienced Java developers, although previous experience in
graphics programming is helpful but not necessary. The excellent free Java 3D tutorial that Sun offers
compliments this book nicely.
Programmers interested in developing 3D games or scientific or architectural 3D applications should
get this book.
Click on the book title to read excerpts from this book.
- Developing Games in Java
~Usually Ships in 24 Hours
- -David Brackeen, Laurence Vanhelswue / Paperback 1008 pages / Published August 2003
This book is for game programmers who already have Java game programming experience and are looking to
advance their program games. This book covers how to take advantage of the Java 1.4 platform to make fast,
full-screen action games,including side scrollers and 3D shooters. Key features covered in this book
include Java game programming techniques, including the latest 2D graphics and sound technologies,
3D graphics and scene management, path-finding and artificial intelligence, collision detection,
game scripting using BeanShell, and multi-player game engine creation.
Click on the book title to read excerpts from this book.
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This page last updated September 24, 2018.